Season 3

Golden Kingdom

An ancient-Egypt desert - Curse Resistance, Spice Wars, and Desert Protectors.

Golden Kingdom takes the fight to an ancient-Egypt-themed desert. Noah has uncovered the Monument of the Dead and commands a mummy army and sandworms - your job is to stop him, gather Spice for the season's rankings, and master Curse Resistance along the way.

Curse Resistance - the stat that gates everything

Curse Resistance sits underneath everything else this season: monsters and Digging Strongholds each have a required resistance value, and if yours is too low, your damage drops off a cliff (up to 99.9%) no matter how high your raw Power is. This isn't a soft penalty - it's the difference between a fight being winnable and being a waste of troops.

  • Curse Resistance comes from upgrading the Curse Research Lab with Holy Water.
  • Holy Water comes from Blessing Fountains, which run on Mithril (mostly earned from zombie first-kills, once per level).
  • Rally shortcut: in a rally, the leader's Curse Resistance applies to every participant unless their own is higher. Many alliances designate one strong "Resistance Leader" who rushes the Curse Research Lab and leads every Digging Stronghold rally, so lower-CR members can still meaningfully contribute.

Spice Wars

Spice is the season's ranking resource, fought over in Spice Wars - two rounds per week, typically mid-week and weekend. You don't have to win the whole war to profit from one:

  1. Destroy an opponent's secondary buildings first (5% Spice steal each).
  2. Then hit their Alliance Center (10% steal).
  3. This works even in a losing war, up to a 30% cap total.

Save Desert Protectors for decisive fights rather than spending them early - they're worth far more when a war is genuinely on the line.

Artifacts, heroes, and the season arc

Building an Oasis unlocks Desert Artifact digging (levels 1-6) in cities and villages - a steady side source of value worth assigning to less combat-focused members. Scarlett's SSR-to-UR promotion opens this season, and Marshall's Exclusive Weapon becomes available on the tank/support line.

The season runs roughly 8 weeks and builds toward a Week 7 Faction Duel.

Practical tip

Wait for the season to officially start before killing the first available "Doom Walker"-type boss - first-kill rewards scale with level and are far better once the season has actually begun. Killing it during the pre-season preview window wastes the reward.