Season 6

Lost Rainforest

One connected mega-map, two factions, permanent city destruction, War Merit, and Hero Awakening.

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Lost Rainforest takes place on the Shadow Rainforest Mega Map, one large connected map spanning all 8 warzones with no separate individual maps this season. Territory splits between two factions, Deepwood Clan and Wetland Clan, with a neutral Great River Clan holding the central area.

The biggest change: cities don't come back

If your city gets destroyed this season, it's permanently gone - there's no rebuilding it, unlike every prior season where cities could be restored after conflict. Plan faction placement and defense with that in mind from day one; a loss here is a genuinely lasting setback, not a temporary one.

Three systems that drive the whole season

The loop this season is: participate, grow, strengthen your faction, then participate again. Three systems carry that loop:

War Merit

Your personal seasonal ranking track, accumulating from nearly every activity you do.

  • Drives Tier growth (Elite and Platinum ranks are relative to your own server).
  • Gates the War Merit Shop, which only becomes visible once your Fungus Institute reaches level 4 - many players miss this and lose weeks of spending power.
  • Two days of inactivity causes a Tier drop and loss of Daily Stipends, so steady activity beats occasional bursts.
  • Sending Recon Planes to shield a city earns War Merit too (up to 5 planes / 7,500 Merit per day).

Fishing

Happens at Fishing Grounds, which replace this season's Strongholds - a lightweight daily activity, with catches also donatable for War Merit, making it a genuine contribution rather than just a side activity.

Faction Technology

A shared, faction-wide growth system - every member's contribution unlocks features and faction-wide buffs together, separate from individual War Merit progress.

Everything else this season

  • City Clash grants Influence Points and improves Season Total Rankings on war days.
  • Trade Posts (levels 1-4) open in Week 1 and reopen every 2 weeks - the first 10 Governor slots per warzone go to whoever has the highest early War Merit.
  • Outpost Conquest lets you permanently destroy enemy Outposts (and defend your own to protect territory links) across three separate windows.
  • Sanctuary Duels follow adjacency rules for faction-scale battles.
  • Hero Awakening debuts as a new upgrade system alongside Exclusive Weapons - Kimberly (Week 1), DVA (Week 3), and Tesla (Week 6) are the first heroes to receive it.

The season runs 8 weeks and builds to a climactic Faction Duel.