Pick your activity, equip the matching set, then check the conditions. Start with these combinations rather than trying to upgrade every purple card.
Seasons 4–6 · Reviewed 18 October 2026. Slots unlock through progression: 4 Battle, 4 Resource, 2 Core. Names and effects can differ on your server. These are starting loadouts, not guaranteed wins.
Attacking · S4/S5
Hybrid Squad +
Counter Reversal
Quickstride — Attribute Boost +
Quickstride — Contaminated Land
Use it for: mobile PvP with a suitable mixed squad. Hybrid Squad is the 4+1 option; Counter Reversal is conditional on the matchup. If your team is not mixed, replace the mixed-squad slot with a card that actually benefits it.
Core pairing:
Quickstride — Morale Boost +
Battlestreak — Morale Boost. See Core Cards for when this pair makes sense.
Victory Streak · sustained PvP
Core pair:
Battlestreak — Bloody Recovery +
Battlestreak — Morale Boost.
S4/S5 mixed-squad starting point:
Hybrid Squad +
Counter Reversal + Battlestreak — Duration + Battlestreak — Victory Cap. Inspect Battlestreak — Attribute Boost as a support alternative when under-capacity penalties, rather than the recovery victory limit, are the problem.
S6: replace Hybrid Squad with the illustrated card matching your pure squad. Keep the counter and two chosen Battlestreak support slots. These are role-based candidates, not a promise that every Recommended preset equips identical copies.
Activate recovery before eligible World Map wins, maintain the chain, and watch your units and active window. Returning to Base clears the morale chain; losing does not trigger victory recovery. Duration extends an already-active state, while Victory Cap addresses its defeat-count limit.
The game's Recommended loadouts
Victory Streak, Quick March and Target Defense are distinct in-game presets. Each layout has 2 Core, 4 Battle and 4 Resource slots once unlocked. Inspect the exact copies selected by your server's Recommended tab, then save an adapted layout under Favorites.
Quick March Core pair:
Quickstride — Quick March +
Quickstride — Morale Boost. Target Defense:
Garrison — Defensive Regroup +
Garrison — Morale Boost. The interactive builder also offers custom hybrid, PvE and siege starting points. Saving on this website does not change the game's Favorites or equip cards in your account.
Holding buildings · S4/S5
Hybrid Squad +
Counter Reversal
Garrison — Duration +
Garrison — Attribute Boost
Use it for: a defensive assignment with repeated reinforcements. Pair the regular cards with
Garrison — Defensive Regroup +
Garrison — Morale Boost. Agree on when to activate Defensive Regroup; a defense plan needs people ready for the next reinforcement.
Attack + defense · S4/S5
Hybrid Squad +
Counter Reversal
Quickstride — Attribute Boost +
Garrison — Duration
Core pair:
Quickstride — Morale Boost +
Garrison — Defensive Regroup.
Use it when: you attack, then reinforce a building during the same event. Quickstride supports the attacking phase; Garrison Duration supports the active regroup window. Activate regroup before the eligible defense, not after a defeat.
Trade-off: this splits your four Battle slots between roles. You lose Quickstride — Contaminated Land from the attacking set and Garrison — Attribute Boost from the defensive set. It is a flexible starting point to compare in reports, not a stronger specialist build. Replace Hybrid Squad if you do not use 4+1.
Monster progress · S4/S5
Hybrid Squad +
Zombie Killer
Counter Reversal + a copy with the Reduce Damage Taken from Monsters attribute
Use it for: seasonal PvE progress when the effects apply to your formation and target.
Purgator — Monster Slayer supplies the monster-focused Core skill. Counter Reversal is not an unconditional monster-damage bonus; replace it if its condition does not apply. Check seasonal resistance before spending more on damage.
Resource routine · S4 example
Warmind — Plunder Tycoon +
Harvester — Treasure Hunter
Purgator — Resource Hunger +
Purgator — Night Snatcher
This separates plundering, gathering rewards, zombie resources and Profession EXP. Equip for the activities you actually do; a gathering benefit is not extra zombie loot. In S5/S6, compare the current resource-card pool rather than assuming every legacy name still exists.
S6 · match the card to your squad
Hybrid Squad is absent from the documented S6 pool. Use one of these instead of copying a 4+1 build:
- Missile:
Aftermath Burst. The damage-over-time part needs a matching hero skill. - Tank:
Dimensional Crit. Its main Crit effect targets the Tank with the highest Attack. - Aircraft:
Frontal Suppression. Check its Attack Speed and AUTO ATK effects.
Attacking template: your matching card +
Counter Reversal +
Quickstride — Attribute Boost +
Quickstride — Contaminated Land.
Defending template: your matching card +
Counter Reversal +
Garrison — Duration +
Garrison — Attribute Boost.
Attack + defense template: your matching card +
Counter Reversal +
Quickstride — Attribute Boost +
Garrison — Duration. Keep
Quickstride — Morale Boost +
Garrison — Defensive Regroup as the Core pair. For the matching slot, use the illustrated Missile, Tank or Aircraft card above. The same split-role trade-off applies; these effects do not all activate together.
These S6 combinations are baselines to test. The three matching cards' main effects are PvP-specific, not Global Expedition bonuses.
Before upgrading
Compare the exact copy's main effect and random attributes. Spend Tactical Fragments on the regular cards you use; Profession EXP levels Core cards. Change one card at a time when comparing battle reports. A bigger displayed-power number alone does not settle the choice.
Next: Core Cards · Profession Skills.
Pictured icon levels identify example cards; they are not required build levels.